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AI Insights · Timothy · April 2025

Top Down Games Performance in Oceania: Q1 2025

Explore the performance of the top 5 top-down games in Oceania during Q1 2025, focusing on weekly downloads, revenue, and active user trends.

Top Down Games Performance in Oceania: Q1 2025

In the first quarter of 2025, the top-down games category in Oceania saw varied performance across the leading applications. This analysis, based on data from Sensor Tower, provides insights into the trends of weekly downloads, revenue, and active users for the top five games.

Block Blast! from Hungry Studio experienced fluctuations in weekly revenue, which started the quarter at around $8 and reached $25 by the end of March. Downloads showed a declining trend from 138K at the beginning, settling at 45K. Meanwhile, active users exhibited a recovery, growing from 1.03M to approximately 1.07M by the quarter's end.

Pokémon TCG Pocket maintained strong weekly revenues, peaking at $654K in late January and closing the quarter with $366K. Downloads decreased from 46K to 20K, while active users remained stable, hovering around 457K.

Vita Mahjong saw a steady increase in revenue, climbing to $800 by late March. Downloads increased slightly, reaching 31K, and active users grew consistently, ending at 141K.

Color Block Jam by Rollic Games demonstrated a significant rise in revenue, escalating to $104K. Downloads increased from 1.2K to 33K, while active users fluctuated, peaking at 96K before dropping to 55K.

Offline Games - No Wifi Games from Moreno Maio showed stable revenue around $1K, with downloads decreasing from 40K to 16K. Active users remained relatively stable, starting at 257K and ending at 215K.

For more detailed insights and data, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025